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Subway Station

Crafting the Blueprint

Collaborative Project: AKA Group Project

Our group was tasked with conceptualizing and executing a unified project with few defined parameters. Through discussion and ideation, we developed Portfolio Heights—a virtual environment that synthesizes individual creativity with technological innovation.

Key project parameters we established:

  1. Medium: Digital realm utilizing augmented reality (AR)

  2. Accessibility: Universal access via mobile devices

  3. Audience Interaction: Immersive exploration through QR code activation

  4. Individual Expression: Personalized 3D spaces designed by each participant

 

We structured the project into five teams, each focusing on aspects of communication and development. Utilizing  software for 3D modeling and Adobe Aero for AR implementation, we transformed our concept into a cohesive digital experience over a seven-week  period.

The group cannot wait for you to explore the buildings. After your visit, we value your insights—please take a moment to share your thoughts in our Visitor Notes section.

project leaders

TAE'IJA
SYKES

Project Manager

ALEXIS

BROWN

Website

TIMOTHY
CARTER

Tech

CRISTINA
RAMBO

Instruction

MIGUEL
MORRIS II

Sound

Our Process.

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Exploring The Buildings

The Heart of Portfolio Heights

This project was not just about learning software and new media techniques; it was a lesson in collaboration, problem-solving, and mutual support.

 

Here's how working together shaped our experience.

Team Dynamics

We divided into teams, each with specific roles, to ensure that every aspect of the project was covered. This structure taught us the importance of clear communication, delegation, and trust. We formed a cohesive unit tackling complex challenges.

Problem-Solving

Throughout the project, we encountered numerous obstacles, from technical issues with Adobe Dimension and Aero to the ambitious goal of creating a unified project concept. These challenges forced us to think critically, adapt, and find creative solutions. We learned that problem-solving is not just about fixing issues but also about anticipating them and working proactively to prevent them.

Supporting Each Other

One of the most valuable lessons was the art of supporting one another. When one student struggled with a design element or an AR implementation, others stepped in to offer guidance, share knowledge, or simply provide encouragement. This support system ensured no one felt left behind, and it fostered a sense of camaraderie and collective responsibility.

Self-Assessment

The project required us to constantly assess our own work and progress. We learned to critically evaluate our designs, our contributions to the team, and our ability to meet deadlines. This self-assessment was not just about identifying areas for improvement but also about recognizing our strengths and how we could leverage them for the benefit of the project.

Bringing Each Other Along

Perhaps the most significant lesson was understanding how to bring each other along so that the larger project could succeed. We realized that individual success was intertwined with the success of the group. This meant:

  • Mentoring: More experienced students mentored those less familiar with the tools, ensuring everyone could contribute effectively.

  • Feedback Loops: Regular feedback sessions allowed us to refine our work, learn from each other, and improve collectively.

  • Inclusivity: We made sure that every voice was heard, and every idea was considered, fostering an environment where everyone felt valued.

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